[This article is part of a series of system neutral Six-Sided Critical Miss Tables.]
Fumbles in combat are by no means limited to wielders of weapons. The third table in our telemachy of turmoil is for use with unarmed attacks:
Critical Miss Table for Unarmed Combat | |
---|---|
1d6 | Result |
1 | Trip forward. |
2 | Stumble backward. |
3 | Slip and fall. |
4 | Sprain arm or leg. |
5 | Knock self unconscious. |
6 | Strike self. |
This table may also be used instead of or in combination with any other critical miss table. Possible variations may include:
- Allowing the player who fumbled to choose the table,
- Allowing the opponent to choose the table,
- Having the GM choose the table(s), or
- Randomly determining the table (Roll 1d6: 1-2=armed table; 3-4=unarmed table; 5-6=both tables OR: 1-3=armed table; 4-5=unarmed table; 6=both tables).
[Originally posted in Fudgery.net/fudgerylog on 19 May 2011.]
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