09 April 2020

Simple Critical Miss Table for Unarmed Combat

[This article is part of a series of system neutral Six-Sided Critical Miss Tables.]

Fumbles in combat are by no means limited to wielders of weapons. The third table in our telemachy of turmoil is for use with unarmed attacks:

Critical Miss Table for Unarmed Combat
1d6Result
1Trip forward.
2Stumble backward.
3Slip and fall.
4Sprain arm or leg.
5Knock self unconscious.
6Strike self.


This table may also be used instead of or in combination with any other critical miss table. Possible variations may include:

  • Allowing the player who fumbled to choose the table,
  • Allowing the opponent to choose the table,
  • Having the GM choose the table(s), or
  • Randomly determining the table (Roll 1d6: 1-2=armed table; 3-4=unarmed table; 5-6=both tables OR: 1-3=armed table; 4-5=unarmed table; 6=both tables).

[Originally posted in Fudgery.net/fudgerylog on 19 May 2011.]

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