13 April 2020

Simple Critical Miss Table for Muzzleloaders

[This article is part of a series of system neutral Six-Sided Critical Miss Tables.]

Primitive firearms have their own unique mishaps, from the misfire that requires a complete reloading of the weapon (usually a time-consuming process) to the explosion that requires last rites. Our seventh table of tribulations is for use with muzzleloaders:

Critical Miss Table for Muzzleloaders
1d6Result
1Drop weapon.
2Weapon misfires.
3Weapon misfires and slips from grasp.
4Ricochet in random direction.
5Mechanism breaks.
6Weapon explodes.


Random directions for firearms, whether caused by accidental discharge or ricochet, may be determined by the usual means (1d6 for hexes, 1d8 for squares, or a compass die) modified by a roll on the following table:

1dFResult
+Upward vertical
0Horizontal
-Downward vertical


A d6 may be substituted if Fudge dice are scarce in your vicinity.

[Originally posted in Fudgery.net/fudgerylog on 3 June 2011.]

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