[This article is part of a series of system neutral Six-Sided Critical Miss Tables.]
Standard rifles are noted for their reliability, but even they fall prey to the occasional critical miss. The eleventh table in our march of mayhem is for use with rifles (and carbines):
Critical Miss Table for Rifles | |
---|---|
1d6 | Result |
1 | Drop weapon. |
2 | Weapon jams. |
3 | Weapon jams and slips from grasp. |
4 | Ricochet in random direction. |
5 | Ricochet in random direction. |
6 | Mechanism breaks. |
Random directions for firearms, whether caused by accidental discharge or ricochet, may be determined by the usual means (1d6 for hexes, 1d8 for squares, or a compass die) modified by a roll on the following table:
1dF | Result |
---|---|
+ | Upward vertical |
0 | Horizontal |
- | Downward vertical |
A d6 may be substituted if your Fudge dice are AWOL.
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