17 April 2020

Simple Critical Miss Table for Rifles

[This article is part of a series of system neutral Six-Sided Critical Miss Tables.]

Standard rifles are noted for their reliability, but even they fall prey to the occasional critical miss. The eleventh table in our march of mayhem is for use with rifles (and carbines):

Critical Miss Table for Rifles
1d6Result
1Drop weapon.
2Weapon jams.
3Weapon jams and slips from grasp.
4Ricochet in random direction.
5Ricochet in random direction.
6Mechanism breaks.


Random directions for firearms, whether caused by accidental discharge or ricochet, may be determined by the usual means (1d6 for hexes, 1d8 for squares, or a compass die) modified by a roll on the following table:

1dFResult
+Upward vertical
0Horizontal
-Downward vertical


A d6 may be substituted if your Fudge dice are AWOL.

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