15 April 2020

Simple Critical Miss Table for Machine Guns

[This article is part of a series of system neutral Six-Sided Critical Miss Tables.]

Even the most fearsome weapons have disadvantages. Our ninth table of frustration is for use with machine guns (mounted or otherwise):

Critical Miss Table for Machine Guns
1d6Result
1Weapon jams.
2Weapon jams.
3Ricochet in random direction.
4Ricochet in random direction.
5Trigger stuck.
6Mechanism breaks.


Random directions for firearms, whether caused by accidental discharge or ricochet, may be determined by the usual means (1d6 for hexes, 1d8 for squares, or a compass die) modified by a roll on the following table:

1dFResult
+Upward vertical
0Horizontal
-Downward vertical


A d6 may be substituted if your Fudge dice are missing in action.

[Originally posted in Fudgery.net/fudgerylog on 12 October 2011.]

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