[This article is part of a series of system neutral Six-Sided Critical Miss Tables.]
Even the most fearsome weapons have disadvantages. Our ninth table of frustration is for use with machine guns (mounted or otherwise):
| Critical Miss Table for Machine Guns | |
|---|---|
| 1d6 | Result |
| 1 | Weapon jams. |
| 2 | Weapon jams. |
| 3 | Ricochet in random direction. |
| 4 | Ricochet in random direction. |
| 5 | Trigger stuck. |
| 6 | Mechanism breaks. |
Random directions for firearms, whether caused by accidental discharge or ricochet, may be determined by the usual means (1d6 for hexes, 1d8 for squares, or a compass die) modified by a roll on the following table:
| 1dF | Result |
|---|---|
| + | Upward vertical |
| 0 | Horizontal |
| - | Downward vertical |
A d6 may be substituted if your Fudge dice are missing in action.
[Originally posted in Fudgery.net/fudgerylog on 12 October 2011.]
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