31 August 2026

RPGaDay 2026: Day 31 (Bonus 1)

31. EDGE

Raya Zaya Edgerton
Assistant Manager of Video Edge, "The Emporium for Your Sensorium!"

Brains 3 (Music Video Trivia 6)
Muscles 2 (Skydiving & Hang Gliding 5)
Moves 3 (Dancing 6)
Cool 4 (Intimidation 7)
Goal: To go on permanent vacation (or become an MTV VJ).
Notes:
  • Loves participating in extreme sports but hates watching them.
  • Dances a little too aggressively. Everywhere.
  • Is on a carnivore diet, which is apparent when you meet her.
  • Causes shoplifters' blood to freeze.
Hypothetical Casting: Grace Jones

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

RPGaDay 2026: Day 31

31. EDGE

Conrad Darwactor
Owner/Manager of Video Edge, "The Emporium for Your Sensorium!"

Brains 3 (Movie Trivia 6)
Muscles 3 (Digestive Capacity 6)
Moves 3 (Dart-Throwing 6)
Cool 3 (Singing 6)
Goal: To buy and restore the old motion picture palace.
Notes:
  • Has an encyclopaedic knowledge of film history.
  • Advocates "extreme customer service."
  • Believes all formats are good and valid.
  • Hires the "quirky cool kids" (some of whom are past retirement age).
Hypothetical Casting: Jack Black

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

P.S. Stay tuned for BONUS characters throughout the day!

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

30 August 2026

RPGaDay 2026: Day 30

30. PRIDE

Maxine Schlottkarr
Taxi Driver

Brains 4 (Mental Road Map 7)
Muscles 2 (Staying Awake 5)
Moves 3 (Driving 6)
Cool 3 (Telling Jokes 6)
Goal: Fame
Notes:
  • Takes pride in her job as a taxi driver.
  • Does open mic stand-up whenever she can.
  • Has a photographic memory.
  • Fantasizes about choreographing the greatest pie fight in the history of the world.
Hypothetical Casting: Andrea Martin, Margaret Cho

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

29 August 2026

RPGaDay 2026: Day 29

29. LABOUR

Chuck Danchuk
Handyman

Brains 3 (Fixing Things 6)
Muscles 3 (Moving Stuff 6)
Moves 3 (Hiking 6)
Cool 3 (Engaging in Small Talk 6)
Goal: To find a focus for his energy.
Notes:
  • Enjoys manual labor more than anything.
  • Is very talkative.
  • Has a hobby of documenting edible and poisonous plants everywhere he goes.
  • Has trouble keeping still.
Hypothetical Casting: Joe Flaherty

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

28 August 2026

RPGaDay 2026: Day 28

28. DEVOTION

Flora Bausch
Florist by Day, Scientist by Night

Brains 5 (Botany 8)
Muscles 2 (Landscaping 5)
Moves 2 (Flower Arranging 5)
Cool 3 (Lying Convincingly 6)
Goal: To help customers find the perfect floral gift and to help carnivorous plants inherit the world.
Notes:
  • Has a devotion to carnivorous plants that is rumored to be mutual.
  • Is working feverishly to discover a way to communicate with plants (beyond merely talking to them).
  • Claims to be developing carnivorous plant hybrids for "pest control."
  • Adores coloring books.
Hypothetical Casting: Catherine O'Hara

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

27 August 2026

RPGaDay 2026: Day 27

27. HUNGER

Viola Twist
Pretzel Vendor

Brains 3 (Pretzelmaking 6)
Muscles 3 (Pushcart-Pushing 6)
Moves 3 (Judo 6)
Cool 3 (Remaining Calm 6)
Goal: To unify pretzelmaking and martial arts.
Notes:
  • Owns and operates her own pretzel pushcart, Let's Twist Again Pretzels.
  • Is endlessly trying new pretzel innovations and experiments.
  • Organizes an annual "Push to End World Hunger" charity pushcart race.
  • Is an amateur philosopher.
Hypothetical Casting: Zooey Deschanel

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

26 August 2026

RPGaDay 2026: Day 26

26. REGRET

Ryckee Kraze (a.k.a. Richard Crayes)
Rock Star

Brains 2 (Accounting 5)
Muscles 2 (Partying 5)
Moves 4 (Musicianship 7)
Cool 4 (Showboating 7)
Goal: To overcome the regret of being a successful rock star instead of an accountant.
Notes:
  • Dreams of leaving stardom behind to pursue his true passion of accounting.
  • Is an avid scrapbooker.
  • Is a recovering gambler.
  • Can play guitar, bass, keyboards, tambourine, cowbell, triangle, marimba, slide whistle, and kazoo.
Hypothetical Casting: Eugene Levy

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

25 August 2026

RPGaDay 2026: Day 25

25. FAMILIARITY

Lawrence Eight
UFO Tracker

Brains 4 (Astrophysics 7)
Muscles 3 (Endurance 6)
Moves 3 (Breaking and Entering 6)
Cool 3 (Being Suave 6)
Goal: To prove the existence of intelligent alien life.
Notes:
  • Publicly runs a planetarium.
  • Privately investigates UFO sightings.
  • Is suspected of having some familiarity with extra-terrestrial technology.
  • Is overqualified for his job.
Hypothetical Casting: Phil Hartman, Bruce Campbell

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

24 August 2026

RPGaDay 2026: Day 24

24. DISTANCE

Persephone Walker
Runner

Brains 3 (First Aid 6)
Muscles 5 (Long Distance Running 8)
Moves 2 (Handball 5)
Cool 2 (Giving Interviews 5)
Goal: Olympic Gold
Notes:
  • Runs as many marathons as she can.
  • Intends to be an Olympic athlete and win a medal.
  • Believes she should pursue a career as a forest ranger.
  • Works part-time as a crossing guard.
Hypothetical Casting: Jennifer Connelly

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

23 August 2026

RPGaDay 2026: Day 23

23. FORTUNE

Stephanie Khachaturian
Apprentice Fortune Teller

Brains 3 (Psychology 6)
Muscles 2 (Gymnastics 5)
Moves 3 (Escapology 6)
Cool 3 (Double-Talking 6)
Goal: To become a detective.
Notes:
  • Was raised by circus performers.
  • Dreams of being a police detective or private investigator.
  • Loves hard-boiled detective novels and movies.
  • Is a precocious teenager.
Hypothetical Casting: some teenager

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

22 August 2026

RPGaDay 2026: Day 22

22. GRIT

Kevin Evans
Saleskid

Brains 3 (Hustling 6)
Muscles 2 (Roughhousing 5)
Moves 3 (Biking 6)
Cool 2 (Grit 5)
Goal: Money and Prizes
Notes:
  • Is constantly trying new ways to achieve his goal: selling seeds, magazine subscriptions, bootleg cassettes, and even Grit; mowing lawns; delivering newspapers; shining shoes; doing odd jobs; busking with his breakdancing.
  • "Hears things" and will gladly share... for a price.
  • Often notices without being noticed.
  • Claims his favorite characters in Star Wars are the Jawas, but "Han Solo is kind of cool, too."
Hypothetical Casting: some kid

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

21 August 2026

RPGaDay 2026: Day 21

21. CHARITY

Frederick Marsh
Con Artist

Brains 4 (Scamming 7)
Muscles 2 (Foot-in-the-Door Maneuvering 5)
Moves 2 (Fleeing 5)
Cool 4 (Schmoozing 7)
Goal: Easy Money
Notes:
  • Typically pretends to be a charity fundraising organizer.
  • Is on the run from several legitimate charity organizations.
  • Sleeps with his shoes on in case he needs to make a quick getaway.
  • Dabbles in filching.
Hypothetical Casting: Martin Mull

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

20 August 2026

RPGaDay 2026: Day 20

20. PROMISE

Eloise Vanderdecken
Class I Mist

Power 2/4/6 (see below)
Ectopresence 5
Special Abilities: Make Illusion, Read Mind, Possession
Goal: To discover what happened to her famous ancestor.
Notes:
  • Was the descendant of a Dutch sea captain who disappeared with his ship (and is also a ghost).
  • Promised her ancestor never to rest until she had put his soul to rest.
  • Can be detected by extreme fluctuations in barometric pressure.
  • Doubles her Power when it rains; triples her Power when it storms.
Hypothetical Casting: Julia Duffy

N.B. This is a ghost suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

19 August 2026

RPGaDay 2026: Day 19

19. DESIRE

Arturo Vescor
Class II Free-Floating Vapor

Power 2
Ectopresence 4
Special Abilities: Dematerialize Object, Animate
Goal: To consume art.
Notes:
  • Has an all-consuming desire to consume most art.
  • Haunts various art museums, art galleries, and classrooms in search of "delicious" original art creations.
  • Was an obsessive art collector in life.
  • Was known for his otherworldly flatulence both before and after death.
Hypothetical Casting: John Turturro

N.B. This is a ghost suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

18 August 2026

RPGaDay 2026: Day 18

18. DIRECTNESS

Gabrielle Laguerre
Reporter

Brains 4 (Investigative Journalism 7)
Muscles 2 (Barging into Places 5)
Moves 4 (Sneaking into Places 7)
Cool 2 (Impersonating Others 5)
Goal: Get the big scoop no matter what.
Notes:
  • Is known for her unflinching directness.
  • Is totally devoted to her calling as a journalist and to freedom of the press.
  • Likes to dance.
  • Is lucky at cards.
Hypothetical Casting: Rita Moreno, Amy Poehler

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

17 August 2026

RPGaDay 2026: Day 17

17. INTENSITY

Drewsilla Morgaine
T.V. Fitness Trainer and President of InTENsity Fitness

Brains 2 (Business 5)
Muscles 4 (Stamina 7)
Moves 4 (Aerobics 7)
Cool 2 (Motivating Others 5)
Goal: Spread the gospel of InTENsity.
Notes:
  • Slogan: "You need InTENsity to be a 10!"
  • Plans to expand the InTENsity empire from a single gym and infomercial series into a national chain of fitness megacenters and a cable channel.
  • Believes "maximum aerobic intensity"—regardless of the potential danger—is required to reach and (even exceed) a "perfect 10" state of body and spirit.
  • Believes she is the incarnation or reincarnation of a saint, a guru, a goddess, and/or Cleopatra.
Hypothetical Casting: Suzanne Somers

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

16 August 2026

RPGaDay 2026: Day 16

16. COMPOSURE

Roderick Artois
Publisher of Composure, the non-illustrated news magazine.

Brains 3 (Publishing 6)
Muscles 3 (Mountain-Climbing 6)
Moves 3 (Martial Arts 6)
Cool 5 (Composure 8)
Goal: Defeat Exposure, the heavily illustrated non-news magazine.
Notes:
  • Possesses legendary coolness under fire.
  • Is relentless in the pursuit of truth.
  • Is rumored to be a mysterious masked crime fighter or criminal (depending on the source).
  • Has visited Tibet.
Hypothetical Casting: Phil LaMarr, Rene Auberjonois

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

15 August 2026

RPGaDay 2026: Day 15

15. ENDURANCE

Rex Plank
Construction Worker

Brains 2 (Interpreting Maps & Floorplans 5)
Muscles 6 (Endurance 9)
Moves 2 (Using Tools 5)
Cool 2 (Posing for Photos 5)
Goal: Get into the Guinness Book of World Records.
Notes:
  • Is training to be the Guinness World Record Holder for Surviving the Heaviest Weight Stacked on a Person.
  • May be the reincarnation of a personage who was subjected to the torture of peine forte et dure.
  • Is a highly talented whistler, but rarely engages in it.
  • Has a high tolerance for alcohol, but prefers root beer floats.
Hypothetical Casting: Patrick Warburton

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

14 August 2026

RPGaDay 2026: Day 14

14. REGARD

Bernice Beauregard-Babbage
Socialite and Gossip

Brains 3 (Civil War Trivia 6)
Muscles 2 (Organizing Fêtes 5)
Moves 4 (Ballroom Dancing 7)
Cool 3 (Observing Propriety 6)
Goal: Impress others with one's lineage.
Notes:
  • Is president of the Daughters of a Divided Nation (those with ancestors on both sides of the American Civil War).
  • Is a practicing Spiritualist who holds regular seances.
  • Is an aspiring gambler who is especially drawn to horse races.
  • Holds genealogists in the highest regard.
Hypothetical Casting: Meryl Streep, Frances Bavier

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

13 August 2026

RPGaDay 2026: Day 13

13. STRAIN

Eunice Czechlizst
Punk Poet, Zine Publisher, plus Vampirologist

Brains 3 (Occult Studies 6)
Muscles 3 (Smashing Stuff 6)
Moves 2 (Sneaking 5)
Cool 4 (Screaming Poetry 7)
Goal: Spread the truth about literal and figurative vampirism in society.
Notes:
  • Owns an antique printing press rumored to be haunted.
  • Is compiling an encyclopaedic list of vampire strains.
  • Is clearly a goth.
  • Has a closely guarded secret love for softball, baseball, and cricket.
Hypothetical Casting: Tanya Allen, Winona Ryder

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

12 August 2026

RPGaDay 2026: Day 12

12. LOSS

Ruben Blankhead
Loss Prevention Manager

Brains 2 (Fudging Statistics 5)
Muscles 3 (Power-Walking 6)
Moves 5 (Hiding from Responsibility 8)
Cool 2 (Feigning Competence 5)
Goal: Success (And Not Being Found Out)
Notes:
  • Always shifts blame to others.
  • Always takes credit for what others accomplish.
  • Almost always wears a headband and wristbands.
  • Acts as if he's being paid to endorse Diet Choke.
Hypothetical Casting: Gary Cole, Sam Rockwell, David Alan Grier

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

11 August 2026

RPGaDay 2026: Day 11

11. TACT

Blaine Burton
Author of Strategies in Tact and I'm Terribly Sorry I Can't Tell You How I Did That: Blaine Burton's Magic Secrets NOT Revealed

Brains 3 (Writing 6)
Muscles 2 (Touring Stamina 5)
Moves 3 (Stage Magic 6)
Cool 4 (Tactfulness 7)
Goal: World Peace
Notes:
  • Is an author and syndicated columnist who writes about good manners and magic tricks.
  • Tours his combination magic show/self-help course/book signing as "Good Manners Are Magic! With Blaine Burton!"
  • Studies occult spell books "for research!"
  • Cannot sleep without his teddy bear.
Hypothetical Casting: Wally Cox, Garrett Morris, Martin Short

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

10 August 2026

RPGaDay 2026: Day 10

10. SECRET

Pamela L. Sandwich (a.k.a. Mama Lucretia)
Founder of Mama Lucretia's Frozen Foodstuffs

Brains 4 (Chemistry 7)
Muscles 3 (Withstanding Heat 6)
Moves 3 (Cooking 6)
Cool 2 (Maternal Aura 5)
Goal: Revenge
Notes:
  • Was nicknamed "Spam Witch" by school bullies as a youth.
  • Has a trademarked matronly demeanor.
  • Affects a vaguely European accent.
  • Advertises the secret ingredient in her products as "Not Just Natural, but Super Natural!"
Hypothetical Casting: Alex Borstein, Carol Kane

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

09 August 2026

RPGaDay 2026: Day 09

9. PRIVILEGE

Maude Uza
CEO of Privilege, Ltd.

Brains 4 (Business 7)
Muscles 2 (Slamming Doors 5)
Moves 3 (Archery 6)
Cool 3 (Terrifying Others 6)
Goal: To eliminate all rivals and competitors.
Notes:
  • Is obsessed with achieving total dominance.
  • Trusts no one.
  • Owns a surprising number of statues.
  • Once dreamed of being a voice-over actress.
Hypothetical Casting: Salma Hayek, Constance Wu, Mae Whitman

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

08 August 2026

RPGaDay 2026: Day 08

8. RESOLVE

Clarence Sewell
Attorney at Law

Brains 4 (Law 7)
Muscles 2 (Working Late 5)
Moves 2 (Dodging Traffic 5)
Cool 4 (Resolve 7)
Goal: Fight for the underdog.
Notes:
  • Works tirelessly to help the poor and downtrodden.
  • Is scruffy but presentable.
  • Volunteers as a dogwalker at an animal shelter.
  • Is rumored by a colleague to be a werewolf.
Hypothetical Casting: Mark Ruffalo, Martin Starr, Darren McGavin

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

07 August 2026

RPGaDay 2026: Day 07

7. MERCY

Sister Octavia
Teacher at Our Lady of Dubious Mercy

Brains 3 (Teaching 6)
Muscles 3 (Boxing 6)
Moves 3 (Skateboarding 6)
Cool 3 (Intimidation 6)
Goal: Educate or Die!
Notes:
  • Has a ridiculously wide range of interests.
  • Is a multitasking bibliophile.
  • Never surrenders.
  • Answered the call upon seeing a boxing nun puppet.
Hypothetical Casting: Awkwafina, Keira Knightley, Jenny Slate, Penny Marshall, Cindy Williams

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

06 August 2026

RPGaDay 2026: Day 06

6. REACH

Horrifica
Class IV Repeater

Power 5
Ectopresence 3
Special Abilities: Possess Television, Terrorize, Make Illusion, Materialize, Inflict (Psychic) Sarcasm
Goal: To extend the reach of horror.
Notes:
  • Was a horror hostess on a local television channel.
  • Haunts the station every Friday night from 10 p.m. to 12 a.m.
  • Possesses random television sets to extend her reach.
  • Has a weakness for good jokes.
Hypothetical Casting: Cassandra Peterson, Kristen Schaal, Natasia Demetriou

N.B. This is a ghost suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

05 August 2026

RPGaDay 2026: Day 05

5. BURDEN

Jasper the Helpful Ghost
Class III Free-Floating Phantasm

Power 3
Ectopresence 4
Special Abilities: Poltergeist, Murphy
Goal: To lighten the burden of the oppressed and be a burden to oppressors.
Notes:
  • Tries to help anyone in need, especially if they are kind.
  • Tries to make life a living heck for anyone who is unkind.
  • Sometimes goes overboard in both cases.
  • Is rather sentimental.
Hypothetical Casting: Brendan Fraser

N.B. This is a ghost suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

04 August 2026

RPGaDay 2026: Day 04

4. CHARM

Samantha Stefánsdottir
Domestic Witch

Brains 3 (Witchcraft 6)
Muscles 3 (Toiling 6)
Moves 2 (Juggling the Mundane and the Magical 5)
Cool 4 (Charm 7)
Goal: Bliss
Notes:
  • Is rumored by neighbors to be a witch.
  • Has an unerring ability to perceive the supernatural.
  • Is allergic to ectoplasm.
  • Her charm has nothing to do with witchcraft.
Hypothetical Casting: Elizabeth Montgomery

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

03 August 2026

RPGaDay 2026: Day 03

3. POISE

Patience Posey
Catalogue Model and Dancer

Brains 3 (Photography 6)
Muscles 3 (Standing Still 6)
Moves 4 (Dancing 7)
Cool 2 (Poise 5)
Goal: Financial Security
Notes:
  • Is often taken for granted, but is a keen observer of everything around her.
  • Is frequently mistaken for a mannequin when standing still.
  • Is light-hearted, but frugal.
  • Especially enjoys the Charleston dance.
Hypothetical Casting: Goldie Hawn

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

02 August 2026

RPGaDay 2026: Day 02

2. STATURE

Wade Wellington-Worthington
Funerary Director and Obsessed Sculptor

Brains 3 (Monument Trivia 6)
Muscles 3 (Bladder Control 6)
Moves 3 (Sculpting 6)
Cool 3 (Funerary Salesmanship 6)
Goal: Stature
Notes:
  • Will ignore any biological requirement to make a sale or expound on the merits of monuments.
  • Deeply concerned about how his place in society is perceived.
  • Fantasizes about a world of monuments honoring him.
  • Drinks nothing but bottled spring water.
Hypothetical Casting: Jeffrey Combs

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

01 August 2026

RPGaDay 2026: Day 01

1. DISCIPLINE

Ruthifer Hadlock
School Principal

Brains 3 (Administration 6)
Muscles 5 (Wrestling 8)
Moves 3 (Hitting Things 6)
Cool 1 (Containing Rage 4)
Goal: Enforce Discipline
Notes:
  • Experiences flashbacks frequently and dramatically.
  • Has zero patience.
  • Often wears gloves.
  • Rumored by students to be a cyborg.
Hypothetical Casting: Stephen Fry, Samuel L. Jackson, Daniel Day-Lewis

N.B. This is a character (player or non-player) suitable for use with Ghostbusters: A Frightfully Cheerful Roleplaying Game.

[For more information on #RPGaDay (or #RPGaDay2026 specifically), read this.]

31 July 2026

RPGaDay2026 Is Nigh

RPGaDay2026 is nigh, and this year I shall be observing it exclusively (probably) through Decidedly Six-Sided by interpreting each daily prompt as part of the description of a character (player or non-player as the reader chooses) for Ghostbusters: A Frightfully Cheerful Roleplaying Game.

30 July 2026

Perpbusters!

Lest I get too far ahead of myself, I am considering Judge Dredd for my next x via Ghostbusters conversion. When EN Publishing ceased publication of Judge Dredd & The Worlds of 2000 A.D., I considered coverting it to a number of different systems, but none of them felt quite right (q.v.). Savage Worlds would be too labor intensive, Sherpa is too obscure, ACE! RPG is too silly, and The D6 System 2nd edition will be much bulkier than I had hoped it would be. The answer, clearly, is to convert it to Ghostbusters: A Frightfully Cheerful Roleplaying Game for maximum efficiency and fun. Unless I get sidetracked, it will probably be my next project after Doctor Who via Ghostbusters.

30 June 2026

Going Nowhere Slowly

As a brief update, I have at least one more article to write for the Doctor Who via Ghostbusters series—possibly more than one. Health circumstances have made it difficult to accomplish anything outside of work and survival, but hopefully I will be feeling better and will be able to give more time to my hobbies again. As soon as I can, I must make time to run another Ghostbusters adventure. It's been far too long since I last ran it, and my players deserve medals for their patience. Once we resume it, we must keep the momentum going. It's too fun a game to allow it to languish. And then we need to try these x via Ghostbusters games I've been writing about, the results of which should provide useful material for future blogging. Perhaps we can manage to go somewhere if slowly.

14 May 2026

Doctor Who via Ghostbusters: Beings, Organic and Inorganic

Our Doctor Who role-playing game based on Ghostbusters: A Frightfully Cheerful Roleplaying Game (q.v.) is focused on the original television programme that aired from 1963 to 1989 and featured the first eight incarnations of the Doctor. All beings, organic and inorganic, conform to those depictions. Some Powers are used in conjunction with governing Traits. Powers are not stackable with Talents. Most Powers confer 4 bonus dice. Powers ranked as Tremendous confer 6 dice. Typically, beings have as many Limitations as they have Powers.

Human
Powers: Nil
Limitations: Nil

Time Lord
Powers: Voluntary Suspended Animation (Intellect), Extreme Temperature Resistance (Physique), Regeneration (Coordination), Extended Lifespan
Limitations: ?

Dalek
Powers: Powerful Weapons (Coordination), Powerful Armour, Self-Contained Survival Apparatus
Limitations: Hatred of All Life, Total Vulnerability sans Armour, Wheeled Accessibility Only*
* Except for Daleks equipped with jetpacks.

Cyberman
Powers: Remarkable Strength (Physique), Hivemind (Intellect), Unshakeable Determination (Composure), General Invulnerability
Limitations: Slow Mobility, Lack of Personality, Fatal Vulnerability to Gold Dust

Sontaran
Powers: Remarkable Strength (Physique), Fanatical Bravery (Composure), Extremely Low Sleep Requirement
Limitations: War-Obsessed, Vulnerability to Coronic Acid, Weakness: Probic Vent*
* A weak point located at the back of the neck.

Rutan
Powers: Shapeshifting (Physique), Hivemind (Intellect), Electrical Manipulation (Coordination), Environmental Adaptability, Amphibious
Limitations: [pending further study]

Zygon
Powers: Shapeshifting (Physique), Remarkable Strength (Physique), Venom
Limitations: [pending further study]

Ice Warrior
Powers: Bio-Mechanical Armour (Physique), Bio-Mechanical Sonic Weapons (Coordination)
Limitations: Slow Mobility, Vulnerability to Extreme Heat

Mechonoid
Powers: Robot
Limitations: Robot, Bulky

Quark
Powers: Robot, Built-in Energy Weapon
Limitations: Robot, Small

Auton
Powers: Animated Plastic Mannequin (Physique), Hivemind (Intellect), Built-In Firearm (Coordination)
Limitations: Animated Plastic Mannequin

Movellan
Powers: Remarkable Strength (Physique), Remarkable Durability (Physique), Hivemind (Intellect), Android
Limitations: Exposed Power Pack, Android

13 May 2026

Doctor Who via Ghostbusters: Talents

Following are some of the Talents that might be available to characters in a Doctor Who role-playing game based on the rules of Ghostbusters: A Frightfully Cheerful Roleplaying Game (q.v.). (Categorisation is flexible. In many cases, different characters could have the same Talent associated with a different Trait depending on how that Talent manifests for them personally.)

Intellect-Related Talents: Administration, Anthropology, Archaeology, Astronautics, Camouflage, Cartography, Collecting, Computer Systems, Connoisseurship, Construction, Criminology, Cryptanalysis/Cryptography, Cybernetics, Demolition, Earth Sciences, Economics, Electronics, Engineering, Farming, Fine Art, First Aid, Foraging, Force Field Systems, History, Horticulture, Inventiveness, Law, Life Sciences, Literature, Mathematics, Mechanics, Medicine, Music, Nursing, Philosophy, Physical Sciences, Politics, Sailing, Scrounging, Social Sciences, Space Sciences, Surveillance/Countersurveillance, Survival, Tactics, TARDIS Systems, Teaching, Temporal Science, Tracking, Transmat Systems, Trapping, Trivia, etc.

Physique-Based Talents: Climbing, Endurance, Hand-to-Hand Combat, Health, Jumping, Kicking, Lifting, Running, Spelunking, Sprinting, Swimming, Wrecking, Wrestling, etc.

Coordination-Based Talents: Acrobatics, Balancing, Catching, Concealment, Cooking, Dancing, Dodging, Escapology, Hiding, Juggling, Knot-Tying, Lockpicking, Marksmanship, Piloting, Riding, Sleight of Hand, Stealth, Throwing, etc.

Composure-Based Talents: Acting, Bluffing, Carousing, Coolness Under Fire, Counselling, Debating, Diplomacy, Disguise, Double-Talking, Etiquette, Flirting, Gambling, Haggling, Interrogation, Intimidation, Leadership, Mimicry, Oratory, Posing, Singing, Ventriloquism, etc.

01 May 2026

Doctor Who via Ghostbusters: Character Basics

Previously, I asked what a Star Trek role-playing game based on Ghostbusters: A Frightfully Cheerful Roleplaying Game might look like. This time, I ask that question about Doctor Who (the classic version). Let's take a look!

Traits

Companions start with 13 points to distribute amongst four Traits. Time Lords start with 15 points. Each Trait must have at least 1 point. Instead of Brains, Muscles, Moves, and Cool, characters have:

  • Intellect
  • Physique
  • Coordination
  • Composure

Talents

Companions have one Talent per Trait, plus one additional Talent. Companions who select fewer than five Talents may assign them later, even during play, but they must explain how they came about that Talent in character.

Time Lords have eight Talents, but no more than four Talents may be assigned to a single Trait, and at least one Talent must be assigned to each Trait.

Each Talent adds 3 dice to its related Trait roll.

(Examples of Talents may be forthcoming.) [Edit: Here.]

Powers

Characters of certain species may possess Powers at the expense of certain Limitations.

For example, Cyberman Powers would include Remarkable Strength (Physique), Hive Mind (Intellect), Unshakeable Determination (Composure), and General Invulnerability. Cyberman Limitations would include Slow Mobility, Lack of Personality, and Fatal Vulnerability to Gold Dust.

As a standard rule, each Power confers a bonus of 4 dice to relevant Trait rolls. (This may vary. Powers described as Tremendous grant 6 dice.) Powers are not stackable with Talents.

Luck

Instead of Brownie Points, characters have Luck, which functions identically. Each character starts with 20 points of Luck.

Advancement

When characters achieve Mission Goals (such as restoring temporal equilibrium) or Personal Goals, they are awarded Luck points that may be used in the same manner as Brownie Points: they can be saved, used as bonus dice, expended to reduce injury, or spent to increase Traits.

16 April 2026

Tinkering with the TARDIS Ghostbusters-Style

Seriously, I think I might convert the Doctor Who Role Playing Game by FASA to Ghostbusters next. It works for Star Trek (I think). The FASA Doctor Who game even ranks attributes I-VII and uses six-sided dice. I think it's worth a try.

15 March 2026

Star Trek via Ghostbusters: Goals

In "Star Trek via Ghostbusters: Character Basics," I briefly described how Luck and Goals operate. Here is the lengthier version.

Luck

Instead of Brownie Points, characters have Luck (although some crewmembers prefer to think of it as "Achievement Points"). Luck can be saved, used as bonus dice, expended to reduce injury, or spent to improve Traits. Player characters start with 20 points of Luck.

Advancement

There are three methods of character advancement. Two of them, Mission Goals and Personal Goals, involve the awarding of Luck. The third, career advancement, does not.

Mission Goals

Mission Goals are the objectives issued by Star Fleet Command that starship crews are obligated to fulfill. When a crew accomplishes its mission, each crewmember is awarded Luck commensurate with the mission's level of success or failure.

For a failed mission, each crewmember is awarded half the Luck spent.

For a barely successful mission (such as success achieved at a high cost), each crewmember is awarded all the Luck spent plus one or two.

For a resoundingly successful mission, each crewmember is awarded half again the Luck spent.

In general, Mission Goals are accomplished by the efforts of the entire crew.

Personal Goals

Characters may also earn Luck through the pursuit of Personal Goals. In the United Federation of Planets—and Star Fleet in particular—many of these are influenced by a desire to promote the common good. At the Trek Moderator's discretion, player characters may be permitted to change their Personal Goal before each adventure. Players may select from the following list of Personal Goals or suggest their own.

Peace: Characters whose Goal is Peace gain 1D6 Luck points when their actions contribute to establishing peace between two hostile parties.

Order: Characters whose Goal is Order gain 1D6 Luck points when their actions contribute to restoring order.

Culture: Characters whose Goal is Culture gain 1D6 Luck points when their actions contribute to cultural preservation and/or education.

Health: Characters whose Goal is Health gain 1D6 Luck points when their actions contribute to improving health conditions for a community.

Prosperity: Characters whose Goal is Prosperity gain 1D6 Luck points when their actions contribute to improving the economic wellbeing of a struggling or impoverished community.

Exploration: Characters whose Goal is Exploration gain 1D6 Luck points when their actions contribute to the discovery of strange new worlds and new civilizations.

Science: Characters whose Goal is Science gain 1D6 Luck points when they participate in scientific discoveries.

Investigation: Characters whose Goal is Investigation gain 1D6 Luck points when they participate in successful investigations involving research, interviews, detection, etc.

Recreation: Characters whose Goal is Recreation gain 1D6 Luck points when they successfully apply their expertise in various forms of recreation to a mission-related task.

Hobby: Characters whose Goal is Hobby gain 1D6 luck points when they successfully apply their expertise in a hobby to a mission-related task.

Career Advancement

Career advancement is marked not by Luck, but by promotion in rank and/or asssignment to various positions and/or ships, starbases, etc. This is based on the crewmember's performance, the judgement of superiors, the nature of the organization, and sometimes outside influences of one form or another.

12 February 2026

Star Trek via Ghostbusters: Characters

In our experimental Star Trek via Ghostbusters role-playing game, all of the essential character information fits on one side of an index card. Specializations are listed toward the top with the modifier "+2"; Talents are listed in parentheses next to their governing Traits with the modifier "+2"; Powers are listed in braces near their governing Traits with their full value {Trait + Power}. Here is the game-related data for several crewmembers of the Enterprise:


James T. Kirk (Captain, Commanding Officer, USS Enterprise, Human)

Command +2, Navigation +2

Intellect 5 (History +2)
Physique 4 (Hand-to-Hand Combat +2)
Coordination 3 (Acrobatics +2)
Composure 4 (Bluffing +2)

Spock (Commander, First Officer, Science Officer, USS Enterprise, Vulcan)

Science +2

Intellect 6 (Trivia +2) {Mind Meld 10}
Physique 3 (Endurance +2) {Remarkable Strength 7}
Coordination 3 (Musicianship +2) {Nerve Pinch 7}
Composure 4 (Coolness Under Fire +2) {High Pain Threshold 8}
Limitations: Interspecies Social Awkwardness, Logical to a Fault, Code to Preserve Life

Montgomery Scott (Lt. Commander, Chief Engineer, USS Enterprise, Human)

Engineering +2

Intellect 5 (Inventiveness +2)
Physique 3 (Hand-to-Hand Combat +2)
Coordination 4 (Musicianship +2)
Composure 4 (Coolness Under Fire +2)

Leonard McCoy (Lt. Commander, Chief Medical Officer, USS Enterprise, Human)

Medicine +2

Intellect 5 (Medicine +2)
Physique 3 (Alcohol Tolerance +2)
Coordination 5 (Bartending +2)
Composure 3 (Carousing +2)

Uhura (Lieutenant, Chief Communications Officer, USS Enterprise, Human)

Communications +2

Intellect 4 (History +2)
Physique 4 (Health +2)
Coordination 4 (Musicianship +2)
Composure 4 (Singing +2)

Hikaru W. Sulu (Lieutenant, Chief Helmsman, USS Enterprise, Human)

Helm +2, Science +2

Intellect 4 (Horticulture +2)
Physique 5 (Fencing +2)
Coordination 4 (Marksmanship +2)
Composure 3 (Carousing +2)

Pavel Chekov (Ensign, Navigator, USS Enterprise, Human)

Navigation +2

Intellect 4 (Cartography +2)
Physique 4 (Endurance +2)
Coordination 3 (Concealment +2)
Composure 3 (Debating +2)

Christine Chapel (Ensign, Head Nurse, USS Enterprise, Human)

Medicine +2, Science +2

Intellect 4 (Vulcan Studies +2)
Physique 3 (Endurance +2)
Coordination 3 (Cooking +2)
Composure 4 (Counselling +2)

Janice Rand (Ensign, Yeoman, USS Enterprise, Human)

Operations +2

Intellect 4 (Administration +2)
Physique 4 (Running +2)
Coordination 3 (Hiding +2)
Composure 3 (Etiquette +2)

N.B. Some of these characters were created with 16 points instead of 14 to reflect their greater experience.

11 February 2026

Star Trek via Ghostbusters: Species

For our experimental Star Trek role-playing game based on the rules of Ghostbusters: A Frightfully Cheerful Roleplaying Game (q.v.), we are concentrating on the original television series of the 1960s and the animated series of the 1970s. As such, all species conform to those depictions. Powers are normally used in conjunction with their governing Traits. They are not stackable with Talents or Specializations. Most Powers confer 4 bonus dice. Powers ranked as Tremendous are worth 6 dice. In general, a species has as many Limitations as it has Powers.

Human
Powers: Nil
Limitations: Nil
Psi Potential: Moderate

Vulcan
Powers: Mind Meld (Intellect), Remarkable Strength (Physique), Nerve Pinch (Coordination), High Pain Threshold (Composure)
Limitations: Interspecies Social Awkwardness, Logical to a Fault, Code to Preserve Life
Psi Potential: High

Romulan
Powers: Remarkable Strength (Physique), High Pain Threshold (Composure)
Limitations: Code of Honor, Never Surrenders
Psi Potential: Moderate

Klingon
Powers: Nil
Limitations: Nil
Psi Potential: Nonexistent

Orion
Powers: Nil
Limitations: Nil
Psi Potential: Low

Gorn
Powers: Superior Peripheral Vision (Intellect), Tremendous Strength (Physique), Armored Hide (Physique)
Limitations: Slow-Moving, Slow Reflexes, Blunt
Psi Potential: Low

Andorian
Powers: Keen Hearing/Antennae (Intellect)
Limitations: Warrior Code
Psi Potential: Moderate

Tellarite
Powers: Remarkable Resilience (Physique), Low Food/Water Requirement, Immunity to Intoxication
Limitations: Argumentative, Distrustful, Stubborn
Psi Potential: Low

Caitian
Powers: Keen Sight (Intellect), Keen Smell (Intellect), Remarkable Agility (Coordination)
Limitations: [pending further study]
Psi Potential: Moderate

Edoan
Powers: Keen Touch (Intellect), Remarkable Dexterity (Coordination)
Limitation: Shy, Reserved
Psi Potential: Low

Skorr
Powers: Keen Sight (Intellect), Flight (Coordination)
Limitations: [pending further study]
Psi Potential: Low

10 February 2026

Star Trek via Ghostbusters: Specializations

Specializations (as mentioned in "Star Trek via Ghostbusters: Character Basics") pertain to suites of skills that any qualified Star Fleet officer of a particular position would have. It is assumed that any such character has all the skills of the chosen Specialization and all the skills of Mandatory Training (plus all the skills of Command if appropriate). Only the Specialization itself needs to be listed on the character sheet.

Star Fleet Academy

Mandatory Training: Computer, Damage Control, Environmental Suit, EVA, First Aid, Hand-to-Hand Combat, Marksmanship, Operations, Piloting (Shuttle), Survival, Tricorder, Tumbling

Communications: Communications, Cryptanalysis/Cryptography, Electronics

Engineering: Electronics, Engineering, Life Support, Mechanics, Tractor Beam, Transporter, Warp Drive

Helm: Helm, Navigation, Physical Sciences, Sensors, Ship's Weapons, Tactics

Medicine: Life Sciences, Medicine, Nursing

Navigation: Deflector Shields, Helm, Navigation, Physical Sciences, Sensors, Tactics

Science: Earth Sciences, Life Sciences, Physical Sciences, Sensors, Social Studies

Security: Criminology, Interrogation, Intimidation, Security, Surveillance, Tactics, Tracking

Command School

Command: Administration, Command, Diplomacy, History, Law, Tactics, Teaching

[If this were to be adapted to a later D6 system, Talents and Specialization subskills would be part of a traditional skill system and possibly a career path system.]

09 February 2026

Star Trek via Ghostbusters: Talents

Previously, I described the basics of character creation for an experimental Star Trek role-playing game based on the rules of Ghostbusters: A Frightfully Cheerful Roleplaying Game. Here is a sample of the Talents that could be used for each Trait in such a game. (It should be noted that categorization is flexible. For example, a player could argue in favor of taking two apparently physical Talents by linking one of them to Intellect on the basis that a signifant aspect of that Talent is mental as well. These are only suggestions.)

Intellect-Related Talents: Administration, Agronomy, Anthropology, Archaeology, Camouflage, Cartography, Collecting, Computer, Connoisseurship, Criminology, Cryptanalysis/Cryptography, Demolition, Earth Sciences, Economics, Electronics, Fine Art, First Aid, Foraging, History, Horticulture, Inventiness, Law, Life Sciences, Literature, Mechanics, Medicine, Music, Nursing, Philosophy, Physical Sciences, Politics, Sailing, Scrounging, Social Studies, Surveillance/Countersurveillance, Survival, Tactics, Teaching, Tracking, Trapping, Trivia, etc.

Physique-Based Talents: Climbing, Endurance, Hand-to-Hand Combat, Health, Jumping, Kicking, Lifting, Running, Spelunking, Sprinting, Swimming, Wrecking, Wrestling, etc.

Coordination-Based Talents: Acrobatics, Balancing, Bartending, Catching, Concealment, Cooking, Dancing, Dodging, Escapology, Hiding, Juggling, Knot-Tying, Lockpicking, Marksmanship, Piloting, Riding, Sleight of Hand, Stealth, Throwing, etc.

Composure-Based Talents: Acting, Bluffing, Carousing, Coolness Under Fire, Counselling, Debating, Diplomacy, Disguise, Etiquette, Flirting, Gambling, Haggling, Interrogation, Intimidation, Leadership, Mimicry, Oratory, Posing, Singing, Ventriloquism, etc.

Starship-specific skills are folded into Specializations, which include both basic and specialized skills learned in Star Fleet Academy, the Cadet Cruise, and, if applicable, Command School. This will be detailed in another article. [Edit: See Specializations.]

08 February 2026

Star Trek via Ghostbusters: Character Basics

As a thought experiment, what might a Star Trek role-playing game based on Ghostbusters: A Frightfully Cheerful Roleplaying Game look like?

Traits

Characters start with 14 points to distribute amongst four Traits. Each Trait must have at least 1 point. Instead of Brains, Muscles, Moves, and Cool, characters have:

  • Intellect
  • Physique
  • Coordination
  • Composure

Talents

Characters have one Talent per Trait. Each Talent adds 2 dice to its related Trait roll. Most Talents pertain to skills appropriate to Star Fleet personnel, but players can create just about any Talent they can imagine with the Trek Moderator's approval. Talents and Specializations are stackable.

(I may add examples in the future. [Edit: And I did.])

Specializations

Each character has one (or, rarely, more than one) Specialization and receives 2 bonus dice to all duties pertaining to that Specialization. [Edit: Optional examples are given here.] Specializations and Talents are stackable. The following are common Specializations found in a starship crew:

  • Command
  • Communications
  • Engineering
  • Helm
  • Medicine
  • Navigation
  • Science
  • Security

Powers

Characters of certain species may possess Powers at the expense of certain Limitations.

For example, Vulcan Powers would include Remarkable Strength (Physique), Mind Meld (Intellect), Nerve Pinch (Coordination), and High Pain Threshold (Composure). Vulcan Limitations would include Interspecies Social Awkwardness (possiby involving a penalty to certain rolls involving negotiation or etiquette outside of Vulcan-to-Vulcan interactions), Logical to a Fault, and Code to Preserve Life.

As a standard rule, each Power confers a bonus of 4 dice to relevant Trait rolls. (This may vary. Powers described as Tremendous grant 6 dice.) Powers are not stackable with Talents or Specializations.

Luck

Instead of Brownie Points, characters have Luck, which functions identically. Each character starts with 10 points of Luck. Or 20 points. (I'm still pondering this.)

Advancement

When characters achieve Mission Goals or Personal Goals, they are awarded Luck points that may be used in the same manner as Brownie Points: they can be saved, used as bonus dice, expended to reduce injury, or spent to increase Traits.

Advancement is also marked by promotion in rank and/or assignment to various positions in the crew.

02 February 2026

RPG Campaign Tour Challenge 2026: Day 02

[This is a placeholder. Actual article coming soon.]

Actual article begins here (on 3 February 2026). Sort of. It turns out I'm stumped already and it was only the second day of the challenge. I can't decide which non-player character to use as a campaign tour guide, I can't find my campaign notes (although I know I saw them a week ago), and I just realized the Toledo Ghostbusters campaign has been on hiatus since 2020. I'm not proud of that. I need to get that campaign moving again as soon as possible. If I can start it up again this year, maybe I'll have enough material to answer these questions next year.

Maybe this was the kick in the jumpsuit I needed.

In the meantime, I am managing to participate with my Mutant Crawl Classics RPG campaign, the Zem of Null, in Applied Phantasticality.

[For more information about RPG Campaign Tour Challenge 2026, read this.]

[Read Barking Alien's Campaign Tour Challenge 2026.]

01 February 2026

RPG Campaign Tour Challenge 2026: Day 01

1. Campaign Introduction and Overview

This might be overly ambitious of me, but I'm attempting to tackle Adam Dickstein's RPG Campaigh Tour 2026 in two separate blogs. In Applied Phantasticality, I am describing my upcoming Zem of Null campaign for Mutant Crawl Classics RPG. Here in Decidedly 6-Sided, I will be describing my on-again-off-again Toledo Ghostbusters campaign.

The campaign is known as Toledo Ghostbusters. The system is Ghostbusters: A Frightfully Cheerful Roleplaying Game (the first and best edition). Although I have tinkered with many different house rules in this blog, I have used none of them in this campaign, choosing to play by the rules as written simply because so far the rules as written have been more than sufficient. They allow us to do everything we need or want to do. So far. If I need to tinker later, I will, but I am consistently pleasantly shocked by how well Ghostbusters does what it does.

The setting, as one might guess, is Toledo, Ohio, U.S.A. in 1980-something. The player characters (as I mentioned in "Ghostbusters Go Zoom") include:

  • Carroll "Carl" Düsseldorf (played by Sarah),
  • Ray Stantz, PhD [helping out while staying with relatives] (played by Mary Lou), and
  • Thalia Wainwright (played by Emily).
Together, they operate a local Ghostbusters HQ that was formerly a fire station and drive a black hearse with purple and orange lights. Their receptionist is a goth girl who formerly worked for a roadside attraction company that operated a quasi-haunted haunted house. They also have two Norwegian forest cats they liberated from an avant-garde boutique engaged in incomprehensible activities. Each character has their own motivations as well as an earnest desire to make their Ghostbusters franchise a success. And they're hiring.

[For more information about RPG Campaign Tour Challenge 2026, read this.]

[Read Barking Alien's Campaign Tour Challenge 2026.]

27 January 2026

My Blogging Challenge Sense Is Tingling

Adam Dickstein is starting a new blogging challenge in February called Barking Alien's RPG Campaign Tour Challenge 2026. I think it's an excellent idea, and I think it behooves us as bloggers to share this idea widely.

[This article is cross-posted here in Applied Phantasticality.]

18 January 2026

Simple Binary Dice Conversion for Ghostbusters

These are the quick and easy house rules for converting the Ghostbusters rules for use with binary randomizers such as coins, binary dice, or counting the even numbers of ordinary dice.

The Ghost Die is rolled in addition to the binary randomizers (instead of replacing a die), and the only face that is read is the Ghost. It has no numerical value of its own, but it helps ghosts and hinders Ghostbusters in the usual way. Any non-Ghost result on the Ghost Die is ignored.

Difficulty is divided by 5. A difficulty of 20 becomes 4, 15 becomes 3, 10 becomes 2, and 5 becomes 1. If the difficulty is not divisible by 5, round it to the nearest number that is.

And, I think that covers it. I am probably forgetting something (being distracted by supernatural phenomena and other concerns), so please leave a comment if you think of anything I might have missed.