Following are some of the Talents that might be available to characters in a Doctor Who role-playing based on the rules of Ghostbusters: A Frightfully Cheerful Roleplaying Game (q.v.). (Categorization is flexible. In many cases, different characters could have the same Talent associated with a different Trait depending on how that Talent manifests for them personally.)
Intellect-Related Talents: Administration, Anthropology, Archaeology, Astronautics, Camouflage, Cartography, Collecting, Computer Systems, Connoisseurship, Construction, Criminology, Cryptanalysis/Cryptography, Cybernetics, Demolition, Earth Sciences, Economics, Electronics, Engineering, Farming, Fine Art, First Aid, Foraging, Force Field Systems, History, Horticulture, Inventiveness, Law, Life Sciences, Literature, Mathematics, Mechanics, Medicine, Music, Nursing, Philosophy, Physical Sciences, Politics, Sailing, Scrounging, Social Sciences, Space Sciences, Surveillance/Countersurveillance, Survival, Tactics, TARDIS Systems, Teaching, Temporal Science, Tracking, Transmat Systems, Trapping, Trivia, etc.
Physique-Based Talents: Climbing, Endurance, Hand-to-Hand Combat, Health, Jumping, Kicking, Lifting, Running, Spelunking, Sprinting, Swimming, Wrecking, Wrestling, etc.
Coordination-Based Talents: Acrobatics, Balancing, Catching, Concealment, Cooking, Dancing, Dodging, Escapology, Hiding, Juggling, Knot-Tying, Lockpicking, Marksmanship, Piloting, Riding, Sleight of Hand, Stealth, Throwing, etc.
Composure-Based Talents: Acting, Bluffing, Carousing, Coolness Under Fire, Counselling, Debating, Diplomacy, Disguise, Double-Talking, Etiquette, Flirting, Gambling, Haggling, Interrogation, Intimidation, Leadership, Mimicry, Oratory, Posing, Singing, Ventriloquism, etc.
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