01 February 2026

RPG Campaign Tour Challenge 2026: Day 01

1. Campaign Introduction and Overview

This might be overly ambitious of me, but I'm attempting to tackle Adam Dickstein's RPG Campaigh Tour 2026 in two separate blogs. In Applied Phantasticality, I am describing my upcoming Zem of Null campaign for Mutant Crawl Classics RPG. Here in Decidedly 6-Sided, I will be describing my on-again-off-again Toledo Ghostbusters campaign.

The campaign is known as Toledo Ghostbusters. The system is Ghostbusters: A Frightfully Cheerful Roleplaying Game (the first and best edition). Although I have tinkered with many different house rules in this blog, I have used none of them in this campaign, choosing to play by the rules as written simply because so far the rules as written have been more than sufficient. They allow us to do everything we need or want to do. So far. If I need to tinker later, I will, but I am consistently pleasantly shocked by how well Ghostbusters does what it does.

The setting, as one might guess, is Toledo, Ohio, U.S.A. in 1980-something. The player characters (as I mentioned in "Ghostbusters Go Zoom") include:

  • Carroll "Carl" Düsseldorf (played by Sarah),
  • Ray Stantz, PhD [helping out while staying with relatives] (played by Mary Lou), and
  • Thalia Wainwright (played by Emily).
Together, they operate a local Ghostbusters HQ that was formerly a fire station and drive a black hearse with purple and orange lights. Their receptionist is a goth girl who formerly worked for a roadside attraction company that operated a quasi-haunted haunted house. They also have two Norwegian forest cats they liberated from an avant-garde boutique engaged in incomprehensible activities. Each character has their own motivations as well as an earnest desire to make their Ghostbusters franchise a success. And they're hiring.

[For more information about RPG Campaign Tour Challenge 2026, read this.]

No comments:

Post a Comment