24 April 2024

The Ghost Busters via Ghostbusters: Ghosts

Here are the ghosts of The Ghost Busters as they appear in order of original air date. They have been adapted for The Ghost Busters: A Clever, Courageous, and Strong Role-Playing Game (That Is Completely Unofficial), which is based on Ghostbusters: A Frightfully Cheerful Roleplaying Game.

SPOILER ALERT!

The mansion or castle from The Ghost Busters (1975).

Big Al Caesar

Power 3
Ectopresence 2
Special Abilities: Materialize, Teleport
Goal: To steal the Maltese Monkey.

Appearance: Episode 1, "The Maltese Monkey" (6 September 1975)


Dr. Frankenstein

Power 4
Ectopresence 4
Special Abilities: Materialize, Teleport, Materialize Object
Goal: To transplant the brain of the world's most gullible fool into the body of his Monster.

Appearance: Episode 2, "Dr. Whathisname" (13 September 1975)


The Monster

Power 2
Ectopresence 5
Special Abilities: Materialize
Goal: To obey Dr. Frankenstein.

Appearance: Episode 2, "Dr. Whathisname" (13 September 1975)


Sir Simon de Canterville

Power 3
Ectopresence 6
Special Abilities: Materialize, Teleport, Immune to the Ghost De-Materializer
Goal: To break his curse of haunting the family castle until he does a brave deed.

Appearance: Episode 3, "The Canterville Ghost" (20 September 1975)


Harry Albert, Werewolf

Power 2
Ectopresence 4
Special Abilities: Materialize, Transform into Werewolf
Goal: To be cured of lycanthropy.

Appearance: Episode 4, "Who's Afraid of the Big Bad Wolf?" (27 September 1975)


Sophia

Power 3
Ectopresence 3
Special Abilities: Materialize, Teleport, Use Crystal Ball
Goal: To cure Harry Albert of lycanthropy.

Appearance: Episode 4, "Who's Afraid of the Big Bad Wolf?" (27 September 1975)


Captain Aloysius Beane

Power 5
Ectopresence 3
Special Abilities: Materialize, Teleport, Materialize Object
Goal: To recruit a crew for his ship, the Flying Dutchman.

Appearance: Episode 5, "The Flying Dutchman" (4 October 1975)


Scroggs

Power 4
Ectopresence 2
Special Abilities: Materialize, Teleport, Materialize Object
Goal: To obey his captain.

Appearance: Episode 5, "The Flying Dutchman" (4 October 1975)


The Phantom of Vaudeville (with Elmo)

Power 3
Ectopresence 7
Special Abilities: Materialize, Teleport, Immune to the Ghost De-Materializer
Special Vulnerability: Can only be sent back to the Great Beyond by being unmasked.
Goal: To settle a score with rival vaudevillians Slapsy, Maxie, and Nijinsky

Appearance: Episode 6, "The Dummy's Revenge" (11 October 1975)


Queen Forah of the Nile

Power 5
Ectopresence 4
Special Abilities: Materialize, Teleport, Materialize Object, Use Sun Disk
Goal: To find the sorcerer Simios who can lead her to Spen-Zah, keeper of the secret of immortality.

Appearance: Episode 7, "A Worthless Gauze" (18 October 1975)


The Mummy

Power 2
Ectopresence 5
Special Abilities: Materialize, Materialize Object, Mummy's Touch (physical contact causes instant mummification)
Goal: To obey Queen Forah.

Appearance: Episode 7, "A Worthless Gauze" (18 October 1975)


The Witch of Salem

Power 5
Ectopresence 5
Special Abilities: Materialize, Teleport, Materialize Object, Transform, Illusory Disguise, Control Mind, Concoct Potion, Use Crystal Ball
Goal: To have revenge on the descendant of Edward Spencer, Spell-Dissolver of Salem.

Appearance: Episode 8, "Which Witch Is Which?" (25 October 1975)


Gronk

Power 1
Ectopresence 1
Special Abilities: Materialize
Goal: To obey the Witch of Salem.

Appearance: Episode 8, "Which Witch Is Which?" (25 October 1975)


Billy the Kid

Power 3
Ectopresence 1
Special Abilities: Materialize, Teleport, Materialize Object
Goal: To round up a gang and rustle cattle so they can get victuals.

Appearance: Episode 9, "They Went Thataway" (1 November 1975)


Belle Starr

Power 3
Ectopresence 1
Special Abilities: Materialize, Teleport, Materialize Object
Goal: To round up a gang and rustle cattle so they can get victuals.

Appearance: Episode 9, "They Went Thataway" (1 November 1975)


Count

Power 2
Ectopresence 3
Special Abilities: Materialize, Teleport, Transform into a Bat, Classic Vampirism
Goal: To find "donors."

Appearance: Episode 10, "The Vampire's Apprentice" (8 November 1975)


Countess

Power 3
Ectopresence 4
Special Abilities: Materialize, Teleport, Transform into a Bat, Classic Vampirism
Goal: To find "donors."

Appearance: Episode 10, "The Vampire's Apprentice" (8 November 1975)


Dr. Jekyll

Power 4
Ectopresence 3
Special Abilities: Materialize, Teleport, Materialize Object, Concoct Potion
Goal: To find an ingredient that will eliminate Mr. Hyde.

Appearance: Episode 11, "Jekyll & Hyde: Together, for the First Time!" (15 November 1975)


Mr. Hyde

Power 3
Ectopresence 2
Special Abilities: Materialize, Teleport, Materialize Object
Goal: To annoy Dr Jekyll.

Appearance: Episode 11, "Jekyll & Hyde: Together, for the First Time!" (15 November 1975)


The Red Baron

Power 3
Ectopresence 1
Special Abilities: Materialize, Teleport, Materialize Object
Goal: To have revenge against his old enemies.

Appearance: Episode 12, "Only Ghosts Have Wings" (22 November 1975)


Sparks

Power 3
Ectopresence 1
Special Abilities: Materialize, Teleport, Materialize Object
Goal: To assist the Red Baron.

Appearance: Episode 12, "Only Ghosts Have Wings" (22 November 1975)


Eric the Red

Power 3
Ectopresence 2
Special Abilities: Materialize, Teleport, Materialize Object
Goal: To find the banner that proves the Vikings discovered the New World and plant it before Lothar the Hun can dispute their claim.

Appearance: Episode 13, "The Vikings Have Landed" (29 November 1975)


Brunhilda

Power 3
Ectopresence 2
Special Abilities: Materialize, Teleport, Materialize Object
Goal: To find the banner that proves the Vikings discovered the New World and plant it before Lothar the Hun can dispute their claim.

Appearance: Episode 13, "The Vikings Have Landed" (29 November 1975)


Merlin the Magician

Power 2
Ectopresence 5
Special Abilities: Materialize, Teleport, Materialize Object, Dematerialize Object Goal: To find the trick that will enable him and Gronk to return to the Great Beyond.

Appearance: Episode 14, "Merlin, the Magician" (6 December 1975)


Gronk

Power 1
Ectopresence 1
Special Abilities: Materialize
Goal: To obey Merlin.

Appearance: Episode 14, "Merlin, the Magician" (6 December 1975)


Morgan le Fay

Power 6
Ectopresence 5
Special Abilities: Materialize, Teleport, Teleport Involuntary Subject, Materialize Object, Dematerialize Object, Use Crystal Ball, Create Smoke
Goal: To trap Merlin and Gronk on Earth.

Appearance: Episode 14, "Merlin, the Magician" (6 December 1975)


Dr. Centigrade

Power 4
Ectopresence 2
Special Abilities: Materialize, Teleport, Materialize Object
Goal: To transplant a warm heart into the body of the Abominable Snowman.

Appearance: Episode 15, "The Abominable Snowman" (13 December 1975)


The Abominable Snowman

Power 3
Ectopresence 3
Special Abilities: Materialize, Teleport, Materialize Object, Freezing Touch
Goal: Unknown.

Appearance: Episode 15, "The Abominable Snowman" (13 December 1975)


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