26 April 2022

My Brief Experience with TOON

Cover of TOON: The Cartoon Roleplaying Game (published by Steve Jackson Games).

I've never played TOON: The Cartoon Roleplaying Game as a player, but I did run one session of it in late 1980-something when I was in 11th or 12th grade. The game was well written and organized, but I had two qualms about it. First, there was too much of it. Now, the rule book wasn't a massive tome (at least, its first edition wasn't), but I felt nonetheless that there was too much reading expected of a person running a light game inspired by the zaniness of Looney Tunes and Merrie Melodies. Such a game ought to be as light as helium, and I think Awfully Cheerful Engine! RPG comes closer to the mark. Second, TOON, in the Steve Jackson Games tradition, uses the low-rolling six-sider method of action resolution, specifically: roll equal to or lower than an attribute or skill on 2d6 to succeed. It's functional, but lacks excitement. I think a system in which you're shooting for high numbers, perhaps with exploding dice, is a better fit for the genre (and, again, ACE! RPG has it right).

I found TOON to be O.K., but my players and I were not motivated enough to pursue it beyond a single session. I did, however, a make a few player characters of my own, and although I never had the opportunity to play them, I still have the character sheets as well as a bit of character art, which you may view below. (The Little Green Man character in the third image was to be named Zilch or Nix according to my notes.)

TOON character sheet for Big Bad Jack.
Drawings I made of my TOON character, Big Bad Jack.
TOON character sheet for Zilch, a green alien.

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