I've never played TOON: The Cartoon Roleplaying Game as a player, but I did run one session of it in late 1980-something when I was in 11th or 12th grade. The game was well written and organized, but I had two qualms about it. First, there was too much of it. Now, the rule book wasn't a massive tome (at least, its first edition wasn't), but I felt nonetheless that there was too much reading expected of a person running a light game inspired by the zaniness of Looney Tunes and Merrie Melodies. Such a game ought to be as light as helium, and I think Awfully Cheerful Engine! RPG comes closer to the mark. Second, TOON, in the Steve Jackson Games tradition, uses the low-rolling six-sider method of action resolution, specifically: roll equal to or lower than an attribute or skill on 2d6 to succeed. It's functional, but lacks excitement. I think a system in which you're shooting for high numbers, perhaps with exploding dice, is a better fit for the genre (and, again, ACE! RPG has it right).
I found TOON to be O.K., but my players and I were not motivated enough to pursue it beyond a single session. I did, however, a make a few player characters of my own, and although I never had the opportunity to play them, I still have the character sheets as well as a bit of character art, which you may view below. (The Little Green Man character in the third image was to be named Zilch or Nix according to my notes.)