30 April 2016

Hit Location Tables for All Occasions

Whether the rules require it or not, I use a hit location table in every role-playing game I run. Sometimes it has a useful function related to the rules, such as determining the extent of armor protection or the specific consequences of an injury. Sometimes I just want to make the description more vivid in the minds of the players or tell them where their battle scars are. A good hit location table is system neutral and easy to use. With that in mind, here are three such tables, all of which are usable with common, everyday six-sided dice.


Hit Location Table
(1D6 Version)

1. Left Leg
2. Right Leg
3. Left Arm
4. Right Arm
5. Torso
6. Head


Hit Location Table
(2D6 Version)

2. Neck
3. Left Foot
4. Left Hand
5. Left Leg
6. Left Arm
7. Torso
8. Right Arm
9. Right Leg
10. Right Hand
11. Right Foot
12. Head


Hit Location Table
(1D12 Version)*

1. Left Foot
2. Right Foot
3. Left Leg
4. Right Leg
5. Left Hand
6. Right Hand
7. Left Arm
8. Right Arm
9. Lower Torso
10. Upper Torso
11. Neck
12. Head

* To generate results of 1-12 with six-sided dice roll 1D6 to determine high or low. 1-3 is low; 4-6 is high. If low, roll 1D6 and read normally. If high, roll 1D6+6.

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