Here are the ghosts of The Ghost Busters as they appear in order of original air date. They have been adapted for The Ghost Busters: A Clever, Courageous, and Strong Role-Playing Game (That Is Completely Unofficial), which is based on Ghostbusters: A Frightfully Cheerful Roleplaying Game.
Big Al Caesar
Power 3
Ectopresence 2
Special Abilities: Materialize, Teleport
Goal: To steal the Maltese Monkey.
Appearance: Episode 1, "The Maltese Monkey" (6 September 1975)
Dr. Frankenstein
Power 4
Ectopresence 4
Special Abilities: Materialize, Teleport, Materialize Object
Goal: To transplant the brain of the world's most gullible fool into the body of his Monster.
Appearance: Episode 2, "Dr. Whathisname" (13 September 1975)
The Monster
Power 2
Ectopresence 5
Special Abilities: Materialize
Goal: To obey Dr. Frankenstein.
Appearance: Episode 2, "Dr. Whathisname" (13 September 1975)
Sir Simon de Canterville
Power 3
Ectopresence 6
Special Abilities: Materialize, Teleport, Immune to the Ghost De-Materializer
Goal: To break his curse of haunting the family castle until he does a brave deed.
Appearance: Episode 3, "The Canterville Ghost" (20 September 1975)
Harry Albert, Werewolf
Power 2
Ectopresence 4
Special Abilities: Materialize, Transform into Werewolf
Goal: To be cured of lycanthropy.
Appearance: Episode 4, "Who's Afraid of the Big Bad Wolf?" (27 September 1975)
Sophia
Power 3
Ectopresence 3
Special Abilities: Materialize, Teleport, Use Crystal Ball
Goal: To cure Harry Albert of lycanthropy.
Appearance: Episode 4, "Who's Afraid of the Big Bad Wolf?" (27 September 1975)
Captain Aloysius Beane
Power 5
Ectopresence 3
Special Abilities: Materialize, Teleport, Materialize Object
Goal: To recruit a crew for his ship, the
Flying Dutchman.
Appearance: Episode 5, "The Flying Dutchman" (4 October 1975)
Scroggs
Power 4
Ectopresence 2
Special Abilities: Materialize, Teleport, Materialize Object
Goal: To obey his captain.
Appearance: Episode 5, "The Flying Dutchman" (4 October 1975)
The Phantom of Vaudeville (with Elmo)
Power 3
Ectopresence 7
Special Abilities: Materialize, Teleport, Immune to the Ghost De-Materializer
Special Vulnerability: Can only be sent back to the Great Beyond by being unmasked.
Goal: To settle a score with rival vaudevillians Slapsy, Maxie, and Nijinsky
Appearance: Episode 6, "The Dummy's Revenge" (11 October 1975)
Queen Forah of the Nile
Power 5
Ectopresence 4
Special Abilities: Materialize, Teleport, Materialize Object, Use Sun Disk
Goal: To find the sorcerer Simios who can lead her to Spen-Zah, keeper of the secret of immortality.
Appearance: Episode 7, "A Worthless Gauze" (18 October 1975)
The Mummy
Power 2
Ectopresence 5
Special Abilities: Materialize, Materialize Object, Mummy's Touch (physical contact causes instant mummification)
Goal: To obey Queen Forah.
Appearance: Episode 7, "A Worthless Gauze" (18 October 1975)
The Witch of Salem
Power 5
Ectopresence 5
Special Abilities: Materialize, Teleport, Materialize Object, Transform, Illusory Disguise, Control Mind, Concoct Potion, Use Crystal Ball
Goal: To have revenge on the descendant of Edward Spencer, Spell-Dissolver of Salem.
Appearance: Episode 8, "Which Witch Is Which?" (25 October 1975)
Gronk
Power 1
Ectopresence 1
Special Abilities: Materialize
Goal: To obey the Witch of Salem.
Appearance: Episode 8, "Which Witch Is Which?" (25 October 1975)
Billy the Kid
Power 3
Ectopresence 1
Special Abilities: Materialize, Teleport, Materialize Object
Goal: To round up a gang and rustle cattle so they can get victuals.
Appearance: Episode 9, "They Went Thataway" (1 November 1975)
Belle Starr
Power 3
Ectopresence 1
Special Abilities: Materialize, Teleport, Materialize Object
Goal: To round up a gang and rustle cattle so they can get victuals.
Appearance: Episode 9, "They Went Thataway" (1 November 1975)
Count
Power 2
Ectopresence 3
Special Abilities: Materialize, Teleport, Transform into a Bat, Classic Vampirism
Goal: To find "donors."
Appearance: Episode 10, "The Vampire's Apprentice" (8 November 1975)
Countess
Power 3
Ectopresence 4
Special Abilities: Materialize, Teleport, Transform into a Bat, Classic Vampirism
Goal: To find "donors."
Appearance: Episode 10, "The Vampire's Apprentice" (8 November 1975)
Dr. Jekyll
Power 4
Ectopresence 3
Special Abilities: Materialize, Teleport, Materialize Object, Concoct Potion
Goal: To find an ingredient that will eliminate Mr. Hyde.
Appearance: Episode 11, "Jekyll & Hyde: Together, for the First Time!" (15 November 1975)
Mr. Hyde
Power 3
Ectopresence 2
Special Abilities: Materialize, Teleport, Materialize Object
Goal: To annoy Dr Jekyll.
Appearance: Episode 11, "Jekyll & Hyde: Together, for the First Time!" (15 November 1975)
The Red Baron
Power 3
Ectopresence 1
Special Abilities: Materialize, Teleport, Materialize Object
Goal: To have revenge against his old enemies.
Appearance: Episode 12, "Only Ghosts Have Wings" (22 November 1975)
Sparks
Power 3
Ectopresence 1
Special Abilities: Materialize, Teleport, Materialize Object
Goal: To assist the Red Baron.
Appearance: Episode 12, "Only Ghosts Have Wings" (22 November 1975)
Eric the Red
Power 3
Ectopresence 2
Special Abilities: Materialize, Teleport, Materialize Object
Goal: To find the banner that proves the Vikings discovered the New World and plant it before Lothar the Hun can dispute their claim.
Appearance: Episode 13, "The Vikings Have Landed" (29 November 1975)
Brunhilda
Power 3
Ectopresence 2
Special Abilities: Materialize, Teleport, Materialize Object
Goal: To find the banner that proves the Vikings discovered the New World and plant it before Lothar the Hun can dispute their claim.
Appearance: Episode 13, "The Vikings Have Landed" (29 November 1975)
Merlin the Magician
Power 2
Ectopresence 5
Special Abilities: Materialize, Teleport, Materialize Object, Dematerialize Object
Goal: To find the trick that will enable him and Gronk to return to the Great Beyond.
Appearance: Episode 14, "Merlin, the Magician" (6 December 1975)
Gronk
Power 1
Ectopresence 1
Special Abilities: Materialize
Goal: To obey Merlin.
Appearance: Episode 14, "Merlin, the Magician" (6 December 1975)
Morgan le Fay
Power 6
Ectopresence 5
Special Abilities: Materialize, Teleport, Teleport Involuntary Subject, Materialize Object, Dematerialize Object, Use Crystal Ball, Create Smoke
Goal: To trap Merlin and Gronk on Earth.
Appearance: Episode 14, "Merlin, the Magician" (6 December 1975)
Dr. Centigrade
Power 4
Ectopresence 2
Special Abilities: Materialize, Teleport, Materialize Object
Goal: To transplant a warm heart into the body of the Abominable Snowman.
Appearance: Episode 15, "The Abominable Snowman" (13 December 1975)
The Abominable Snowman
Power 3
Ectopresence 3
Special Abilities: Materialize, Teleport, Materialize Object, Freezing Touch
Goal: Unknown.
Appearance: Episode 15, "The Abominable Snowman" (13 December 1975)